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Entries Tagged as 'Flash day 2'

2 Flash CS4 Day Two

June 25th, 2009 No Comments

In Day Two we look at some more Flash fundamentals.  These are the building blocks to help you understand all of the animation techniques available in Flash.  They are also the first steps towards creating interactivity in Flash. Its a bit confusing -  you may not understand what the point of some of these concepts [...]

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2.1 What are Symbols for?

June 25th, 2009 No Comments

There are many reasons to use symbols, but the one to concentrate on at the moment, is that in Flash CS4, you have to turn a shape into a symbol before you can apply classic or motion tweening to it.  Unless you know the symbol basics, you will get confused very quickly. Please note:  "Motion [...]

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2.2 How do I create a symbol?

June 25th, 2009 No Comments

Create an image on the stage. Select this image with the Select Tool. go to Modify > Convert to Symbol The "Symbol Properties" dialogue box will open. Name the symbol in the "name" field. Choose the type of symbol you wish to create from the list, "Graphic", "Movie Clip" or "Button" (more about this later) [...]

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2.3 How to edit a symbol

June 25th, 2009 No Comments

To edit a Symbol, you need to enter that symbol's "Symbol Editing State": Double click on an instance of that symbol on the stage. This will dim other objects on the stage or Double click on the symbol's name in the library or Double click on the symbol's preview in the library window. To get [...]

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2.4 How to turn a symbol back into a normal shape

June 25th, 2009 No Comments

To change an instance of a symbol back into a normal shape: Select the instance of the symbol Go to Modify > Break apart. The object you have broken apart is not an instance of a symbol any more. You can check whether an element on the stage is an instance by selecting it, and [...]

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2.5 Change colour, transparency, & brightness of an instant

June 25th, 2009 No Comments

The Properties Inspector can be used to change the colour, brightness and transparency of an  instance without affecting other instances of the same symbol. It is not possible to change the colour, brightness or transparency of an instance using the mixer or swatches panel, as you would for a ungrouped shape. Instances are always grouped, [...]

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2.6 When to use Classic Tweens

June 25th, 2009 No Comments

If you have used previous versions of Flash,  what you used to know as a "motion tween" is now called a "classic tween". Classic tweening is used to animate: position scale size Its possible to use classic tweening to change colour, but that requires slightly more advanced techniques than we are touching on today. A [...]

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2.7 How to create a Classic Tween

June 25th, 2009 No Comments

To create a classic tween you draw the first and last frames of your animation on the timeline, and then let Flash insert the steps of animation in between. Select a blank keyframe,("frame 1" in this example) and draw the first shape. Turn this shape into a symbol by going Modify > Convert to Symbol.  [...]

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2.8 Things you should know about Motion Tweens

June 25th, 2009 No Comments

Motion tweens are a new addition in Flash CS4.  If you have used a previous version of Flash, you will soon realise that what used to be called a "motion" tween is now renamed as "classic" tween.  Creating motion tween in Flash CS4 is more like animating in After Effects – but not quite as [...]

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2.9 How to Create a Motion Tween in CS4

June 25th, 2009 No Comments

To use a shape in a motion tween, it must first be turned into a Movie Clip Symbol.  Flash will do this for you automatically – but its good habit to do this yourself so that you are in control of exactly what is going on.  Otherwise you could get very confused later on. Create [...]

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2.10 Make a Motion Tween change direction

June 25th, 2009 No Comments

Once you have created a motion tween, you may wish to fine tune it. By "fine tuning" I mean – you may wish to edit exactly how the shape moves from point A to point B, or the direction in which it rotates. Make a shape move along a curve or change direction Create a [...]

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2.11 Setting the centre point of rotation

June 25th, 2009 No Comments

Where is the axis around which a shape rotates, and can you change it? When you make an object rotate by using tweening, it tends to rotate around its own centre, like the example on the below. But what if you want something to pivot around its [...]

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Use the Properties Inspector to set the direction of rotation

June 25th, 2009 No Comments

Specify the direction of Rotation with the Properties Inspector Create a tweened animation.  It can be classic or motion tweened. Select the tween span Look at the Properties Inspector.   Twirl down the "rotation" section if it is closed. the "Rotate  x  times" field allows you to specify the number of rotations.  Click and drag to [...]

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Another way to create symbols

June 25th, 2009 No Comments

This method is useful if you need to create a new symbol and don't want to create it in your main movie. Go to Insert > New Symbol The "Symbol Properties" dialogue box will open. Name the symbol in the "name" field. Choose the type of symbol you wish to create from the list, "Graphic", [...]

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